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Onion skinning available

May 30th, 2013

Onion skinning is now available in v1.4.01+! It is actually called “Ghosting” and is accessed via the Ghosting button just above the dopesheet. The core of our vision for this feature is there, though it is very new and may see some minor tweaks. This is a powerful feature that has many uses. We will make a tutorial video in the next day or two detailing its usage. Enjoy!

Ghosting

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Blog Archive

  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff
  • Licensing and… Kickstarter!
  • Bounding boxes and a special announcement
  • Keyable draw order
  • Childhood dream come true: Building Spine
  • Event timeline, texture packing and more
  • Texture Packer and Honeymoon
  • Introductory sale ending
  • Onion skinning available
  • Tons of runtimes, editor features on the way
  • AS3 and Starling runtimes available
  • Lua gets some LÖVE
  • Runtime refactoring
  • Unity and C# runtimes, more videos
  • Changelog is back
  • cocos2d-iphone runtime, export format change
  • cocos2d-x runtime, new videos!
  • New Mac OS X OpenGL backend
  • What's new, tracking progress, and issue trackers
  • Kickstarter stretch goals
  • Kickstarter reaction
  • Esoteric Software and Spine goes live

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