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  • How to use Import source code file to install in ios

As I need to modify some code, could you please tell me how to install spine by importing files?

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To use Spine animation resources in an iOS project, you can integrate the Spine runtime into your project. Since there is no dedicated Swift runtime, you can use the spine-c or spine-cocos2d-objc runtimes. Here’s a general approach to integrate Spine into an iOS project:

  1. Download the Spine Runtimes: You can find the Spine runtimes on the Spine Runtimes GitHub repository. Choose the appropriate runtime for your project, such as spine-c or spine-cocos2d-objc.

  2. Include Spine Source Files: Copy the necessary source files from the runtime into your Xcode project. For example, if you are using spine-c, you would include files from spine-c/src and spine-c/include.

  3. Set Up Include Paths: Ensure that your Xcode project’s include paths are set correctly. You need to add the path to the directory containing the Spine headers to your project's header search paths.

  4. Modify and Build: You can now modify the source code as needed. Once your modifications are complete, build your project in Xcode to ensure everything is set up correctly.

  5. Test the Integration: Run your project to test the integration and ensure that the Spine animations are working as expected.

This setup allows you to modify the Spine runtime code as needed for your iOS application.

iOS项目的源文件有哪些呢?

Sorry, your question is not making sense. You can write in Chinese, the forum can translate to any user's language. You'll need to give context by explaining what you want to do and then ask your question clearly.

因为使用webp图片,iOS渲染时会出现毛边,所以想使用spine的源码加入到Swift项目中,不使用cocoapods和 Swift package manager这两种方式,请问需要该怎么实现呢

直接使用源文件的话,都需要导入哪些文件,现在只导入spine-ios目录下的source文件夹无法编译,还有使用webp格式的图片,渲染后iOS会出现毛边,Android正常,请问该如何处理?

You need all the Spine runtime source files, or possibly I don't understand the question. If you are unfamiliar with setting up a project for development, it is probably not a good idea to start with integrating or modifying a Spine runtime, which is relatively advanced.

The easiest way to deal with WEBP rendering artifacts is probably to use PNG. Otherwise I'm not sure why you get rendering artifacts using WEBP.