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L
建议增加一个“循环动画插槽”的功能
Editor
Erika
replied
28 Mar
1
1 reply
A
Export to Pixi problem
Runtimes
Bugs
Davide
replied
28 Mar
5
5 replies
B
Isolate weapon specific animations in Spine without affecting other skins.
Editor
Misaki
replied
28 Mar
1
1 reply
E
请问如何让物理约束不受场景中的移动影响
International
中文
ECG_Kinsey
replied
27 Mar
2
2 replies
Editor performance questions
Editor
Nate
started
27 Mar
0
0 replies
D
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Networking
diploms1
replied
27 Mar
3
3 replies
S
Godot runtime compare unity runtime
Runtimes
Godot
T.Fly()
replied
27 Mar
4
4 replies
E
Can I Change attachment color?
Unity
pppr
replied
27 Mar
17
17 replies
在 Godot 中该怎么过渡动画?
Runtimes
Godot
Misaki
replied
27 Mar
3
3 replies
SkeletonGraphic with multiple atlases and GetRemappedClone
Runtimes
Unity
pixilestudios
replied
26 Mar
6
6 replies
V
4.3 Favor tools chrash
Editor
Bugs
Nate
replied
26 Mar
1
1 reply
problem frames
Editor
Erika
replied
26 Mar
1
1 reply
W
duplicate mesh in bundle when use nested prefab (Unity)
Runtimes
Harald
replied
26 Mar
3
3 replies
Y
projects merge is hell difficult in spine..
Off-topic
Nate
replied
26 Mar
1
1 reply
S
about unity spine draw call
Runtimes
Unity
suanLoBeach
replied
26 Mar
6
6 replies
S
How can I make some leaf animations like in Ori
Runtimes
Unity
suanLoBeach
replied
26 Mar
4
4 replies
B
4.2.40
International
한국어
Nate
replied
26 Mar
1
1 reply
S
about multiply actors in a same project
Runtimes
Unity
suanLoBeach
replied
26 Mar
4
4 replies
S
How to merge atlas
Editor
suanLoBeach
replied
25 Mar
22
22 replies
锁定权重问题
Editor
Bugs
Erika
replied
25 Mar
1
1 reply
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All Discussions
建议增加一个“循环动画插槽”的功能
Export to Pixi problem
Isolate weapon specific animations in Spine without affecting other skins.
请问如何让物理约束不受场景中的移动影响
Editor performance questions
Spine Animator (10+Years) – Let’s Connect and Collaborate!
Godot runtime compare unity runtime
Can I Change attachment color?
在 Godot 中该怎么过渡动画?
SkeletonGraphic with multiple atlases and GetRemappedClone
4.3 Favor tools chrash
problem frames
duplicate mesh in bundle when use nested prefab (Unity)
projects merge is hell difficult in spine..
about unity spine draw call
How can I make some leaf animations like in Ori
4.2.40
about multiply actors in a same project
How to merge atlas
锁定权重问题
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