Hi, getting these warnings and errors after importing into an empty 2017.2.0f3 project:
build: http://esotericsoftware.com/files/runtimes/unity/spine-unity-3_6-2017-10-16.unitypackage
Script 'Animation' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(233,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:
Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(233,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:
Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(234,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:
Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
Assets/Spine/spine-unity/Editor/SpineEditorUtilities.cs(234,22): warning CS0618: UnityEditor.EditorApplication.playmodeStateChanged' is obsolete:
Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
Use of UNITY_MATRIX_MV is detected. To transform a vertex into view space, consider using UnityObjectToViewPos for better performance. - SpineVertexLighting.cginc
Shader error in 'Spine-SkeletonGraphic-TintBlack': undeclared identifier 'i' at line 113 (on d3d11)