Hello, if I have old skeletons and export them again into unity project I get "Attempt Reimport" warning button. If I press it all is loaded correctly except you dont set that scriptable object "dirty" so the changes are not saved and whenever I press play in Unity I lost this data and again I see attempt reimport. If I manually change for example material array to 2 and back to 1 then change is saved and all works fine.
Please set dirty your scriptable object after attempt reimport.
Thank you.