Hi,
I've been using Spine since the second kickstarter but with my recent update to 2.1.05 (i also updated the runtimes) I have a new issue:
I have a couple of images I want to alpha-blend in and with spine.
All animations (resp. alpha blendings) look as expected in the editor.
When I run them in LibGDX however, my images are 'tinted black', while fading.
I've double-checked that the keyframe color for my images are both 255,255,255,X (X being 0 resp. 255), which is obviously the case because it looks fine in the editor.
In my game however it looks as if i was blending from 0,0,0,0 to 255,255,255,255.
I've done my homework and found some responses by Nathan where he points out that you are expected to export with premultiplied alpha for proper blending, which I did, but to no avail.
Does anyone have the same issue?
Cheers, Gooni.