Searching in the JSON and not in spine. Having buncha keyframes makes search hardcore as it is. Anyways it is not about the search. In the .json there are other values than in spine. The relative values should be reachable from spine (that is a professional software), so happenings become more easily trackable after exporting.
Anyways in animate mode it would be clearer to have for example rotation on 0 on the bones that are in the setup position. Even if in setup mode it is on 321.24. Than, if you need to go back to the setup pose at the end of an animation, you just type 0 for a buch of bones and there you have it. 🙂
We had many problems till we figured that every bone in spine has to have scale exactly and precisely on 1 in both axis. Otherwise the exported relative values implemented with cocos2d will mess up our peaceful lives. 🙂 So now we have the images scaled down and those grumpy bones left alone with scale values on 1 in setup mode.
If you have not mentioned in your documentation, please do not hesitate to tell the unsuspecting users to try hard to keep scale values on 1 while rigging, so they will not become bold early when they implement their stuph 😛