Hi there,
I have a set of Spine exported files and one of the animations does not play using the spine-c runtime. spSkeletonData_findAnimation returns NULL, and so spAnimationState_setAnimationByName and others functions do not work (hard crashes). All other animations in the file play absolutely fine using the same code, so not sure what's up.
I've posted the files here so you take a look and perhaps see where the problem lies. The problem animation is "characterSelect_grabHead_shakeyJake". Does that one play OK for you?
Thanks!
Edit: something looks off in this debugger. animationCount 16, some animations in there, and then an extra [1], [2], [3]? (If there was a [4] it might work fine). This is using the latest release from here.
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Just noticed an internal error string was set in SkeletonJson. "Invalid timeline type for a bone: flipX". Is there any way I can catch this error when loading, or is this soon to be supported in the runtime?