Hello,
I hope this is the correct place to post this but here's the issue basically:
I have 2 Skeletons, 1 is at a certain y coordinate, lets call this 20, so the "character skeleton" is on the the ground.
The 2nd skeleton, is -20 on the y, so he's submerged or underwater.
So skeleton 1 is above water, skeleton 2 is below water. Now with 0.2 seconds of mixing, the "submerged" Y coordinate totally takes over, so if the character goes out of water and then into water, then back out of water, onto ground, it is still at the "submerged" y coordinate value (clipping through the ground).
Does this make sense? Is literally the way mixing animations work as skeletons with various y coordinates about the 00 plane do not do this and act normally with animation mixing enabled.
Very strange behavior it just needs to realise that it can go from -y back to its original +y.
Thanks