Hi,
this is probably a GM issue but I am not getting a lot of info from them on this.
The old goblin ffd example still works fine, but if I create a new skeleton and add 1 picture, as soon as I check mesh any import into GM flags a asset parameter warning and fails. I am using GM1.4.
The odd thing is if I add my graphic to the old example on top of the goblin it now works and imports fine.
Grateful for any ideas. FFD was working fine for a while, and I was planning to use it quite a lot.
(Graphic is 256x256 and has an alpha channel. Tried quite a few different setups but cannot work out why the goblin works and mine fails - the setups do not look any different).
Regards, Rob.
Hi,
tried so far ...
I have rolled GM and Spine back to various versions. No change which was surprising.
In all configurations of GM (1.3 -1.4) and Spine (2017- 22) I can use the example file and any file I have previously created with FFD. New files with FFD animate just fine in Spine but even the simplest file with just a mesh activated for an image will not import to GM.
GM asset manager reports parameter error on attempt to load Spine animation into GM sprite. It usually correctly sets the Spine default image size but then sets the origin to an enormous minus figure. If you are changing a sprite in GM that is already attached to an object that has an instance in the room, if you try to open that room you often get a out of memory errors. Worryingly this has made a couple of test projects in GM completely unrecoverable and broken ... immediate memory errors and freeze on opening the room.
I am surprised that rolling everything back did not fix anything. I assume that a settings or prefs file has got corrupted somewhere for Spine output, as the problem appears to be with new spine files.
Also a little surprised that GM does not handle these problems better - crashing with unrecoverable project is a bit worrying.
Any help appreciated. I was in the process of moving a large project asset catalogue across from Anime Studio to Spine.
Forgot the golden rule ... if everything is working NEVER EVER allow program updates half way through a large project.
Thanks, Rob.