so I was starting a new animation, adding the second keyframe. I did a lot of changing attached images, posing, rotating, translating parts. I was almost done and I pressed either a otr ctrl+a and it was as if all the work on that keyframe disappeared. :S even on the backup files in the spine folder it was as if that keyframe was exactly as the preceeding one. I was using auto keyframe and I had checked that it did change compared to the first keyframe but now it looks as if it never did.
I went and checked older animations and they all look just fine, the problem is with this one animation. also no crashes or anything.
what the hell did I do?? :bang:
EDIT: ok now I found the keyframe. weird thing is I made it in frame 2 and it's showing up in frame 3. so I deleted a bone that I was using to store all the parts before I put them in their correct bones, and the keyframe reverted back to frame 2? something screwy is going on =O. I think it might have something to do with the graphic attachment and draw order keying not showing up in the timeline like the rest? I tend to make all the keyframes together and then drag them around the timeline to get a feel of the timing...but it seems to cause a lot of weirdness when there's draw order and changing graphic attachments
somehow I get the feeling this is me not knowing enough about the program but still...it's screwy enough I want to confirm =/
log (although there was no crash):
Spine Launcher 1.9.00-full
Windows 7 x86 6.1
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK Server VM
Up to date: 2.0.16
Licensed to: Camilo Cabanzo, <removed>
Spine 2.0.16 Essential, LWJGL
ATI Technologies Inc.
ATI Radeon HD 5450
4.2.12217 Compatibility Profile Context 12.104.0.0
Started.