maximumzhou spine works fine. but the file it created went wrong in runtime. the project: project.rar play "idle" ,then play "walk" or "run" the order became wrong. tested in unity,as3,starling,please check.
Nate Where is the draw order incorrect? The "Skeleton Viewer" tool is an easy way to test: http://esotericsoftware.com/spine-skeleton-viewer Note if you change the draw order that it will stay that way until code or another animation changes it: http://esotericsoftware.com/spine-using ... on-changes So if you play an animation that keys draw order, then play an animation that doesn't, then the second animation will be using the draw order from the first. To fix this you can reset the draw order any time an animation changes.