aaronrdmkr help. I had this correct once but had to restart the project and now the import isn't correct. anyone know why this might be. It looks like it has some crazy mesh stretching in random places or something to do with edges. TY for any help.
Pharan Make sure Alpha is Transparency is unchecked on the texture's import settings. I hope this helps: viewtopic.php?f=8&t=3132&p=15259
aaronrdmkr I'm afraid that doesn't quite work. The texture type is Sprite. There no option for Alpha is Transparency.
Pharan Unity 4.3+'s 2D project defaults cause atlas images added to the project to be imported with the Texture Type "Sprite", which may cause artifacts when using Spine's Skeleton shader. To avoid these artifacts, make sure the Texture Type is set to "Texture". The Sprite type has the checkbox checked and hidden.