Hello, I am using spine with cocos2d-x on Windows7 x64 with Visual Studio 2012 update 4.
I've updated default spine runtime which comes in the box of cocos2d-x 3.2 to the newest one from the git hub (2-th September 2014).
But my animation does not rendered anymore.
Here 2 screenshots to compare.
With the old runtime.
Loading Image
With the new runtime
Loading Image
Regards,
Alexander.
Looks like I've figured out the source of a problem .
In the file SkeletonAnimation.h
static SkeletonAnimation* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 0);
static SkeletonAnimation* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 0);
Default scale is 0. If I set 1.0, all works fine.
Probably it is a good idea to set default scale to 1.
Regards,
Alexander.