Hi,
we have 500 bones per skeleton
we have 3 skeletons
we got a performance hit on playback even if 2 skeletons are turned off. Only 1 is turned on.
if we delete the skeletons that are turned off, performances are fine.
I'm wondering what calculations are still going on with the skeleton that are turned off.
Our current workaround is deleting skeletons from the project, then re-importing once we're done.
my issue is why do i have performance hit if a skeleton is turned off ?
we have good reasons to have that many bones and skeletons within a single project.
thanks,
ben