Hi guys,
Haven't used Spine for a few weeks but just updated to the latest and noticed a problem when trying to deform meshes.
This issue wasn't an issue the last time I tried mesh deforming, but basically when I deform any mesh (using the default 4-points) it only seems to deform along one half (corner to opposite corner) of the mesh.
Loading Image
Previously it would deform the whole mesh - trying to create the illusion of depth by scaling up the end of the sword. If I go to a different character created in a previous version and try manipulate the mesh points the same problem occurs.
Any suggestions?
Actually, looking closer at previous ones I've made - has this always been the case?