Once Spine files are imported into Godot and converted into .import
files, they cannot be directly converted back to their original Spine format. The import process is generally one-way, meaning that the original .spine-json
, .skel
, .atlas
, and .png
files are needed to make any changes or updates in Spine. If you need to modify the animations or assets, you should keep a backup of the original files exported from Spine.