Harald
Hi Harold
I'll take a look, but I don't think I can shrink down the project for it to effectively reproduce the issue.
I have a feeling it's because I have 100's of Spine assets. (Characters, Environment) which is causing the long lag times.
public static void ConfirmInitialization () {
//if (!initialized)
//Initialize();
}
This has stopped the 30+ seconds of waiting which is good news.
But I still get 4-5 seconds of this pop up after ending play mode or editing VS scripts. Do you have any tips on how to disable this?

Thanks for the help