Hi everyone,
I'm working on a large monster with a part-breaking system. I want a specific part (like a "slot") to briefly flash white when it takes damage, similar to a hit reaction effect, without changing the entire monster's material permanently.
I've been searching for hours but can't find a clear solution. Ideally, I want to:
Target a specific part of the monster mesh.
Make it flash white for a very short time (like 0.1–0.2 seconds).
Then revert it back to its original color automatically.
I'm using Unity (2.5D/3D hybrid) and the monsters are made of separate meshes for different parts.
Is there a recommended approach for this? Shader-based, material swap, or something else?
Any advice, examples, or references would be really appreciated.
Thanks in advance!