Hey, I see this question a fair amount but everything i've tried hasn't worked. I have a base character which uses mesh deformations for bending and some physics constraint mesh deformations. I'm now trying to add customisable clothing but I can't match the meshes no matter what I try.
Here's some ideas of what needs to be achieved and the issues i'm facing
The types of clothing I need aren't going to always fill the body part, for example I have Torso, Thigh, Shin body parts and if I add trousers it will only partially cover the torso and shin but fully cover the thigh.
Clothing sprites aren't the same size, 2 trousers may be different widths and heights or may cover different body parts (such as quarter length trousers or shorts)
I've already attempted copy and pasting weights but because the images are different sizes and meshes aren't exactly the same it doesn't work.
I have tried both overlay (full clothing item in a single image) and separated (shorts being separated for torso, thigh_R and thigh_L) with no luck
Does anyone know of a way to achieve this?