Hey!
I wonder if it's possible to override the material that's used by the SpineSprite via the CanvasItem/Material section?
I wanna write my own materials with a couple of features (the overridable Materials provided by the SpineSprite are not enough)
Can i just create a material in the CanvasItem slot with a texture input and drag the atlas.png in as albedo?
Or is there more magic happening?
Is it even possible to have a total custom material that's used by the SpineSprite?
Thanks in advance!