There's a Spine animation that uses some physics properties. When playing the 'in' animation, sometimes I need to immediately switch to the 'idle' state:
var trackEntry = skeletonGraphic.AnimationState.SetAnimation(0, idleName, true);
trackEntry.MixDuration = 0;
Other Spine animations without physics properties can transition normally, but those with physics properties exhibit strange behaviors, such as shaking a few times before transitioning. How can this issue be resolved?