Hi everyone,
I’m running into an issue with animation mixing using Spine and Godot.
When I play my "aim" animation on its own, it works perfectly – the bones (like arms or the aim target) follow the IK and move as expected.
However, when I combine it with another animation, like "walk" or "idle" on a different track (e.g. "walk" on track 0 and "aim" on track 1), the bones that are supposed to be controlled by "aim" no longer respond to it. Instead, they follow the lower-body animation and ignore the aiming movement.
To clarify, my "walk" animation affects the entire skeleton, including the upper body and aim bones. I’ve checked that "aim" is assigned to the correct track, and I do see it playing, but it seems like it’s not overriding the animation from track 0 when both are active.
Any help or example setups would be really appreciated!
Thanks in advance 🙏