In GameMaker, the support for Spine features such as physics constraints depends on the version of the Spine runtime that GameMaker is using. As of the information available, GameMaker is in sync with an older version of Spine, which may not support the latest features like physics constraints. However, you can manipulate bones to be influenced by game physics at runtime by using transform constraints. You might need to implement custom logic in GameMaker to simulate the physics behavior you desire, as the built-in support for dynamic physics constraints might not be available.