Hello, I'm editing a character's face in Spine. I created a 3D depth effect for the face, but I can't get the character's left eye to line up perfectly with the left eye socket. There's a constraint between the green bone and the red root bone. I tried adding a separate constraint between the green bone and the left red bone (left eye) to fix the problem, but the eye still doesn't line up perfectly with the eye socket.
I rejoined the root bone of the left eye using "Weights" and adjusted the vertex color values, but that didn't work. This time, when I reorient the face, the eye socket is significantly distorted. Am I missing a step? How can I perfectly fix the left eye in the left eye socket?

I used the method in the video below, but in that video, the face is facing forward, so the problem isn't obvious. My character's face is turned more to the left, which, due to perspective, makes the eyes appear closer together.
Video:
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Thank you!