When you specify an animation, the spine player should show your entire animation.
How are you configuring it, and what's the sequence of actions you want your skeleton does?
Also does the spine-player runtine give the actual viewport for my complete animation where it would not be trimmed rather than checking on spine editor?
There is a private object on the player named currentViewport
that contains information about the calculated viewport. You can access it by using js. Be aware that its values are available once the bounds are calculated.
If you do not need the Player UI, you can also try our brand new spine-webcomponents
. It allows to display your animation with just an HTML tag.
<spine-skeleton
atlas="ATLAS_URL"
skeleton="SKELETON_URL"
></spine-skeleton>
You can also specify a list of animations and it will guarantee to scale the skeleton correctly in order to show all of them within its container. See the Animation Bounds paragraph to learn more about that.
<spine-skeleton
atlas="ATLAS_URL"
skeleton="SKELETON_URL"
animation-bounds="walk,jump"
></spine-skeleton>