Thanks for the additional info. If you don't have access to the skeleton project files itself and have to work with the exported assets: Be sure to disable off-screen updates via the Advanced - Update When Invisible
property. Also if some skeletons are not as crucial, you could limit their update rate to every 2nd frame or similar.
Please note that the official not yet released threading solution will not be based on the Unity JobSystem, it is based on normal threads. I assume that you mean postings by another users, where some implemented their own version of a threading solution. While you could use one of their solutions as an intermediate solution, be aware that those are much more limited than the official solution will be (just parallelizing either mesh generation or animation instead of both, not handling callbacks correctly, allocating memory each frame, etc).