GVis Based solely on those screenshots, it's difficult to make an accurate judgment, but as Spinebot suggests, it would be a good idea to look at the Stretchyman example and try to
When the Stretch
option is enabled, it's normal for constrained bones to stretch when they move away from the target bone. However, if the weights aren't set correctly, it may look strange. In your case, I think it looks strange because the tips of the shoes are stretching too far, even though they should not be affected by stretching. Therefore, it may be a good idea to review not only the IK settings but also the weights.