@FattyJoker I'm not sure I understand exactly where you are encountering the above issue. Do you mean that the SkeletonAnimation preview shows a correct result at the following combination:
- Editor runnining on MAC, Active Target iOS - distortion visible in the Unity Editor.
- Editor runnining on Windows PC, Active Target iOS - correct display in the Unity Editor.
To be more precise: in the distorted case, where exactly do you see the distortion: In the Scene view, in the Game view, in the Preview panel?
My guess its that the machines where the issue is visible are either a) rendering at higher resolution and thus sampling artifacts occur, or b) thetextures are resized differently on the problematic platforms.
Also ensure that Game view is set to 1x zoom and not something like 1.5x.