I'm in the process of migrating us from the spine-godot custom C++ engine module to the GDExtension. I've properly copied the bin/
folder to the root folder of our project, as described in the instructions. However, when I try to create a new resource, there is no SpineSkeletonDataResource type (or any other Spine types) available in the "New Resource..." window.
I'm guessing this has something to do with transitioning from the engine module, because SpineSkeletonDataResource does show up in a minimal test project. However, I haven't been able to figure out what's blocking it from showing up in my project. I've deleted my .godot dir and various other caches, but it's still not showing up.
What else can I do to get this working?