Hi, I'm experiencing a strange problem with a new Spine model in Unity using the Animator's Blend Tree (2D Freeform Cartesian).
I'm trying to achieve smooth interpolation between animations, but with this new model, the blending behaves incorrectly.
In previous models (two different ones), the interpolation works perfectly and smoothly.
With this new model, animations start blending smoothly, but then jump abruptly to another animation or get pulled unnaturally by other motion clips.
I'm using Animator Override Controller, and the script & Animator setup is exactly the same.
The animations are using the same bone structure, and there's no major difference in the rig.
I've checked the keyframes, import settings, and curve settings in Spine, but nothing stands out.
Does anyone have any idea what might be causing this issue? Could this be something related to how the new Spine model was exported or structured?
Thanks in advance!