
As you can see in the image above, I've scaled the skeletons of these spine sprites but the orange bounding box of the image stays the same size. This is becoming a bit of a headache and making it difficult to click on the right sprites in-scene. I know I can drag the box around with the editor pointer, but this affects its Node2D transform which is definitely not something I'm wanting!
Is there any way for me to resize (without affecting the Node2D transform) or disable these bounding boxes through GDScript? Almost all of these SpineSprites are going to have collider shapes under them anyway to assist in selecting them so the extra-large box is really getting in the way atm.
Appreciate any help on this!