使用当前最新版的SPINE和SPINE-UNITY,在SPINE中制作的物理效果在UINTY中的表现有差距,并且当我尝试调整SkeletonAnimation 组件中的 Physics Inheritance 设置时,无论调整为任何数值,对物理模拟都没有任何影响,似乎这个参数没有起到任何作用
Using the latest version of SPINE and SPINE-UNITY, the physics effects made in SPINE are not performed the same in UNITY, and when I try to adjust the Physics Inheritance setting in the SkeletonAnimation component, no matter what value I adjust it to, it has no effect on the physics simulation. It seems that this parameter does not play any role.
