My game is a costume changing game and there are many costumes and accessories.
I want these to glow when the player is selecting them.
Managing all of these extra white textures that serve to only sit on top as layers is proving to be quite cumbersome.
I'm just wondering, would a better idea be to run the output JSON and Atlas through say a PHP script that parsed them, duplicated the slots, (updated the skins), duplicated the PNGs (made them all white with alpha and saved them as a compressed PNG) and then updated the atlas to point to the new texture files (without having to change the UV)
Is this a feasible approach?
Would save the headache of managing all of these white versions manually.
Seems odd to have to do this way though, hence why I think just having a way to brighten and color slots would be far superior.