Hello, I need tips for rigging accordion.
Here is the video how accordion works in case you don't know. Keyboard part is always static, bellows are attached both to keyboard and bass part, and bellows can be rotated and streched by pulling and pushing back bass part.
Knowing that, my logical solution is to have root bone at keyboard part so it can rotate whole instrument. Bellow is rigged and parented to keyboard, and bone on bass should be IK so by moving it with hand, you scale and shear automatically. However, I am a new with spine, and most of tutorials I found are for the characters, humanoids, cloth and so on. This is when I rotate nested bones of bellow.


As can be seen here, this places where I marked should always be connected to keyboard part and bass part, not to be moved. How to achieve that, put bones there and make them somehow static just be parenting them, and weight painting those edges of mesh?
I come from Blender so I know thing or two about rigging but it's bit different.
I know it's a lot of to cover, thanks in advance for help!