Hi, I am exporting a spine file to json and load it via the spine-player
the skeleton is completely square (1200,1200) and I can see that the export functionality of the spine editor generate square png for example
but the spine player is for some reason creating a canvas with a different aspect ratio, with a greater width that expand on the size. and I see it is updated in real time so this is calaculated by the spine player and not something I can easily change
This seems a like a bug. what drive the canvas size ?
Note I am also using the following
viewport: {
x: -600,
y: -600,
width: 1200,
height: 1200,
padLeft: "0%",
padRight: "0%",
padTop: "0%",
padBottom: "0%",
debugRender: true
},