T.Fly() Hi, I'm getting an error when exporting to any target using the On Demand Loading package. I'm currently still on version 4.2? Should I upgrade to beta 4.3? Unity 6000.0.49f1 Player.log with the errors: player.log40kB
Spinebot The error you're encountering with the On Demand Loading package in Unity seems to be related to an InvalidKeyException, indicating that a specific key could not be found. This issue might not necessarily be resolved by upgrading to a beta version like 4.3, as it could be related to the setup of your addressables or the configuration of your assets. Ensure that your addressables are correctly set up and that the keys used for loading assets are valid and correctly configured. You might also want to check the documentation for any additional setup steps you might have missed.
T.Fly() Harald Thank you for the incredible package! I just wanted to say that this is a game changer. I was planning this elaborate pipeline with Addressables and Attachement API and runtime only skins while loading the images from project folders, but now I can simply export from Spine and it's nearly automatic with no worries about load times or memory budget. Tons of work saved on my side.