FallingShrimp godot4.3 state.set_empty_animation(0, 0) state.add_animation("animaName", 0, false, 0) 如何获取animaName是否已结束
Nate You could use the animation_completed signal: https://esotericsoftware.com/spine-godot#Signals Alternatively, you can use get_current and call is_complete. See the docs for it here: https://esotericsoftware.com/spine-api-reference#TrackEntry-isComplete