The issue you're experiencing with weird white or colored blocks when using SkeletonGraphic
could be related to the material settings or the way the textures are being handled. Since you are using SkeletonGraphic
, ensure that the material assigned to it is compatible with SkeletonGraphic
and that the shader is set correctly. You mentioned using "Straight Alpha Texture," which is appropriate for SkeletonGraphic
. However, make sure that the texture import settings are correct and that the material is set up to handle straight alpha textures properly. Additionally, check if the Multiple CanvasRenderers
option is enabled in the SkeletonGraphic
component, as this can affect how multiple blend modes are rendered. If the problem persists, consider creating a minimal Unity project that reproduces the issue and reviewing the material and texture settings in detail.