Hey, I am currently working on an engine that should support Spine animation. I tried to render 200x the default "Spine boy on a raptor" scene and after a few seconds of experiencing stutters and micro lags I stop my process and get those hints from my IDE (see screenshots, first from my call, second from the Spine)
As you can see the runtime is somehow re-creating tons of arrays very often which are all stored in the heap so they have to get GCed.
Did anyone encounter this issue?

