yugutou Hmmm, I'm a bit confused by your feedback, because most of the hotkeys that are now available in the animate mode are hotkeys that don't have any keys assigned to them by default. Were you previously using the fact that Edit Mesh-related hotkeys weren't available in the animate mode to assign keys like QWE ASD to those hotkeys? Unfortunately, I couldn't understand clearly what you found odd from the video you uploaded.
Let me explain the background of this update. This was an improvement added in response to a user request. The issue ticket for this problem is here:
EsotericSoftware/spine-editor868
The previous behavior was a bit odd. Despite being in the same mesh editing mode, the hotkeys related to mesh editing were unavailable in animate mode, even though they were available in setup mode. While switching to setup mode is simple, it's inconsistent that the same hotkeys can't be used for the same functionality. In that sense, I believe this update is reasonable.
However, if there is an issue where other hotkeys interfere with each other depending on the key customization, I think that should be fixed as a bug.
Could you share your hotkeys.txt file and explain which operations are not working as expected?