This question assumes a situation where a hair SpineSprite is displayed on Godot and a hair swaying animation is played.
If I execute the following code and change the hair swaying animation to 3x speed, how can I change the playback speed in physics_constraint from 1 to 3x?
 animation_state = get_animation_state()
animation_state.set_time_scale(3.0)
In short, I want the cycle of the hair swaying animation to be the same as the cycle of the physics constraint.