Hi,
I've had to scale down some Spine files from a larger size to in-game true size. I did this by exporting and setting the atlas files to be a smaller scale (from 1 to 0.3), then reimporting the json and setting the skeleton to the same scale (0.3). File is working fine in Spine and when viewing in the skeleton viewer.
After showing to our developers they have pointed out a potential issue - They are saying that even though the files have been scaled down that "the meshes and canvas remain at the original larger size, which could create problems with performance in-game". This is the first I've come across this and they are suggesting starting the files completely from scratch (!). Would anyone have any additional information on this or be able to provide a potential solution?
Also, if it helps provide any additional info, we have to use Spine 3.6.53.
Thank you in advance for any help provided.
James