The physics constraints in Spine no longer work properly in Unity.
Until yesterday, the Spine projects I created could properly simulate physics constraints when playing animations in Unity, or when Rigidbody2D colliders interacted with them.
However, starting today, any new models I create, or old ones that I re-export, no longer have working physics constraints in Unity.
Previously, when the physics were working, I was using Spine 4.3.14 Beta.
The issue seems to have started after the Spine editor updated to 4.3.16 Beta.
Since I was using the latest beta version of Spine, I wonder if this issue is related to the update.
I'm currently using Unity 6000.0.46f1.