Hi, I'm currently Unity 6 with Spine 4.3 beta runtime.
I am currently using SkeletonGraphicRenderTexture to do a fade effect. The problem is I have a force aspect ratio asset that keeps the ratio at 16:9, currently using https://assetstore.unity.com/publishers/19693. (I have tried force aspect ratio scripts with the same problem). The canvas is using screen space - camera, with reference resolution 1920 x 1080, match width or height mode, height 1.
So when the game is using 16:9 aspect ratio, everything works fine, but when the ratio is different the the texture moves/clips
Here is working normal version 16:9 ratio

Here is 16:10 ratio

Here is is 4:3 ratio

Here is is 4:3 ratio with SkeletonGraphicRenderTexture Off

As you can see SkeletonGraphic works fine and resize correctly with the force aspect ratio but whenever I enabled SkeletonGraphicRenderTexture, the clipping happens. I checked and it also happens to SkeletonRenderTexture.
Any advice on how to proceed is greatly appreciated.