yugutou Thank you for showing us those videos! Now I understand what effect you are talking about. In order to create camera shake caused by the feeling of floating in the sea and shock waves, there are control bones to slightly shift the position of the entire object within the clipping mask, but when you move them, the bones with physics constraints are affected by the bones, which is troubling, right?
Based on my understanding, I believe this is likely difficult to resolve within the Spine Editor itself. Combining it with video editing software or a timeline-editable tool like Unity's Timeline, which allows actual camera use, seems to be the simplest solution at this time.
Actually, we have received requests from other users in the past for a camera function within Spine, and an issue ticket is on our roadmap: EsotericSoftware/spine-editor837
Your case has made me realize the value of having such a feature within Spine. I will add additional information about this matter to the ticket.