Hello. I would like to ask experienced users for advice on how you would implement a change in the size of a character, or more precisely, its thickness (weight).
In my game, I would like the character to be able to lose weight and gain weight. Accordingly, so that his body, arms, legs could change their sizes and so that I could control this in the game itself, changing some parameters
From what comes to my mind, this is an additional invisible bone in the game, which I would move from left to right, like using AIM, where the character follows the sight. But I don’t know yet whether this can be configured to change the sizes of parts of the character
Therefore, maybe someone can share an opinion for the implementation of this mechanic, if this is even possible in Spine