Harald @mingjava The SkeletonGraphic component does not perform the rendering itself, it fills a Mesh at a CanvasRenderer and lets Unity's pipeline do the work as normal. If you want to render your SkeletonGraphic to a render texture, there is already a SkeletonGraphicRenderTexture sample component provided. See the documentation here: https://esotericsoftware.com/spine-unity-utility-components#SkeletonGraphicRenderTexture