ring I see, thank you for the explanation. In that case, we recommend replacing only the textures, as described in the general runtime guide:
Spine运行时指南 #创建附件
Creating multiple skeletons for the same character requires extra effort to ensure that all skeletons are in the same state when changes are made to the skeleton rig or animation.
In addition, having player characters with a large number of different equipment combinations is a very common scenario in game development using Spine. The management of skins and textures in such cases has been discussed extensively in the past, so I recommend that you review the previous threads in this forum if you have not already done so.
(I understand that I did not answer your question regarding physics constraints, but your approach was to replace the prefab skeleton itself rather than changing the skin, so I did not answer that question because I believe this issue will likely be resolved if you manage the same character with a single skeleton.)