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Hello!
Take a look at the Spineboy example project to see how aiming can be combined with other animations:
https://esotericsoftware.com/spine-examples-spineboy#Layering-the-aim-animation
As you can see, the aim
animation is a separate animation that can be layered on top of others. The key point is that the aim
animation doesn’t contain keys for the bones responsible for running—otherwise, parts of the run
animation would be overwritten.
Alteratively, just before setting the other animation, you could save the trackTime
of the first animation and set it to the next animation, so that the next animation will start from where the previous was arrived.